2010 - 2023 Cyprezz LLC. Pork currently feels very feast or famine when it comes to matchups, so the Chop changes are intended to make them less polarizing. Your email address will not be published. About: Fixed link to Rice & Onion guide to show table of contents, About: External guides/resources are now visible on mobile, Menu: Added Patch Notes popup that appears the first time you load the game after an update, NOTE: This won't be visible until the next update goes out, Changed Beef: Canceling Lemon > Indecisive Lemon is now performed by holding back during Lemon startup frames, rather than timing a Light Attack, Tutorial: Added section for Indecisive Lemon under Beef's Character Guide, Todo: Cleaned up and organized Phase 1 goals by category, Tutorial: Fixed bug where boss characters were visible (they did nothing when selected), Menu: Fixed bug where changing menu options would temporarily hide the Custom Controls button in the bottom right corner, Lobbies: Host can now set the max number of players, best of X, round time, and whether bosses are allowed, Ranked: Fixed bug where the Round Time could be set to something other than 60 seconds, Options: Fixed bug where "Restore Defaults" reset some Training settings. Alternatively, you can wait until the mod is finished, as itll be distributed as a Beta Branch of EBF5 on Steam, which would make it very easy to opt-into and install. We will be keeping an eye on whether the damage becomes problematic, Ranked: Reaching "Hot" rank or higher now unlocks the "Plaid" skin for that character, Character Select: Removed version overlay in bottom left to reduce clutter, Online: Slightly shortened calibration time (reduced amount of time spent auditing new method), Maintenance: Added more auditing for new calibration algorithm, Ranked: Added "Max Input Delay" setting within the character select, Ranked: Added preview of what your input delay will be before confirming a match, Ranked: Fixed bug where search range preference wasn't being preserved across sessions, Ranked: Fixed bug where you could fight yourself in another window/browser, Maintenance: Added auditing for new calibration algorithm, Maintenance: Fixed bug in calibration monitoring, Maintenance: Added additional monitoring to calibration, Buffed Garlic: Dash > 4S now cancels into new move "Dash Back" instead of Backflip, Dash Back has all the same cancel options as Dash, except 4S and 6S both cancel into Dash Again, Ranked: MMR boundaries for Spice Levels have been adjusted, Leaderboard: Leaderboard has been been restored, Ranked: Ranked is temporarily disabled as we perform a database migration and reset, Leaderboard: Leaderboard is temporarily disabled as we perform a database migration and reset, Maintenance: Migrated Leaderboard view to a new server with a 1 minute cache, Maintenance: Removed client-side Leaderboard cache management, Buffed Noodle: Fixed bug where the opponent gained much more meter than intended when blocking Grounder and Frenzy, Nerfed Noodle: Grounder hitbox is now shorter, making it less likely to catch opponents jumping, Nerfed Noodle: Frenzy damage reduced 200 > 180, Buffed Beef/Pork: Uppercut travels slightly further, making combos off Heavy more reliable at max range, Status: Updated active player count to update more frequently, Maintenance: Migrated active player count to a new server, Maintenance: Modified UI to better identify footage from a dev build, Animation: Premium colors can be selected in Training Mode without a Premium Account (coming soon), Animation: Noodle has been fully animated and polished, Animation: Noodle has new options for alternate colors, Menu: Character select has been slightly redesigned, Nerfed Noodle: Grounder meter gain reduced (100, 100, 100) > (30, 30, 40), Buffed Garlic: Adjusted distance traveled during Dash and Dash Again to match level before 0.51.0, NOTE: Dash's nerf in 0.51.0 was an accident caused by the Sweep rework. NOTE: Startup normally cannot be thrown. @ArmaniAdnr lmao wtf? Status page counts for Casual and Ranked will include people who are queued to play, Modding: Added ability to download and upload mod files, Modding: Added keyboard shortcuts and additional documentation, Modding: Added the Character Select BGM music to the Modding screen, Modding: Added the menu sound toggle (so you can mute the music during modding and/or test gameplay), Gameplay: Fixed UI bug caused by overkilling an opponent (post KO combo) who had blue life before the game-ending combo started, Loading: Added error popup for the Loading screen that logs stats and instructs to restart the game, Modding: Added special error popup for the Loading screen that trys to instruct what caused the error and lets you go back to modding, Modding: Fixed bug where the Mod menu was hidden, Modding: Added prototype Modding page within Extras menu, Allows you to quickly and easily edit existing characters and play with the engine. About. dmg: 4c, 4c, 4c, 4c, 4c, 4c, etc. 100% To compensate for this slight nerf, Caber Toss's range has been slightly increased (it now matches the animation). Even if you don't post your own creations, we always appreciate feedback on ours. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. Admin: Added hidden "Kiosk" mode for running TLA in an offline context without a mouse or keyboard. They still check for "clashing" with their hitboxes, like before, Modding: AttackConfig.impactAutoCorrect added. and buffs the overall damage of Rice's meterless antiair, Simplified Swat and Spike to function as 1 attack (1 scaling, 100 meter, etc), Palm hard knockdown gives more options for how to end certain midscreen combos and prevents an issue with the new Chop cancel, Palm > Chop lets Pork confirm a grounded combo into meterless oki at the cost of damage, Chop's travel distance increased to make Palm > Chop hit reliably, Lobbies: You can now create and join a lobby without logging in, Lobbies: If you are not logged in, you will be assigned a temporary account in the form of "Anonymous (noun) #1234", Lobbies: You can now share a direct link to a Lobby by clicking on the Lobby ID, Lobbies: The Lobby view has been slightly restyled to make more room for user names, Private Match: The format of the direct link has been changed from "pm=" to "join=", How to Play: Combined the two intro screens into one to improve the first time player experience, Training: Fixed bug where BURST - ALWAYS wouldn't trigger sometimes, Maintenance: Refactored projectile state tracking and loading in prep for upcoming engine changes, Modding: FrameConfig.remote.drawBox.center.y now tracks correctly instead of being forced to the character's center.y, Lobbies: Optimized client memory usage when loading mods, Minigame: Fixed issue caused by user-set controls conflicting with the default puzzle controls (Arrow Keys), Online: Updated network code to more aggressively detect and correct desyncs caused by packet loss, Replays: Shrunk the size of the portrait to better fit on certain screens, Replays: Removed the character name if the player tag is present (now you can refer to the portrait), Menu: Added (no music) option to the music box in the top right, Menu: Set the music box to a fixed width for more consistent design, Menu: You can click the left music note in the music box to go backwards in the track playlist (clicking anywhere else is forward), Online: Fixed input boxes expecting numbers (PM and Lobby codes) to only allow numbers for easier copy/paste, Frame Data: Moved up a menu layer to Extras, Debug Tools: Added new submenu Debug Tools under Advanced Extras, Debug Tools: Added ability to save and load replay dumps for easy sharing, Maintenance: Updated development scripts and dependencies, Replays: Added character portraits to the Replay Menu, Replays: When viewing the menu, the winner is now indicated with a ring around the portrait, Menu: Added the music changer from Lobbies to the top right of most menus (disabled on mobile), Menu: Clicking the version box in the bottom left will open the status page (disabled on mobile), Lobbies: Anyone can now copy the Lobby Id to clipboard by click on the ID in the top left, Options: Added "Custom Controls" option at the top when on Desktop, Options: Fixed scrolling issues when navigating with keyboard/gamepad, Modding: Added Random button to the bottom of mod select when there are 2+ mods uploaded, Modding: Fixed scrolling issues when navigating the mod select with keyboard/gamepad, Sound: Added sound effects for RAPID, BURST, and REJECTION, Sound: Added new sound effect for when you fill a bar of LOVE meter, Modding: Fixed all instances of "hopkick_0003b" and similar sprites to no longer have the "b" suffix, Modding: All old mods and references to hopkick_XXXXb should by fixed by the engine 11 update, Modding: RAPID, BURST, and REJECTION should get their new SFX added by the engine 11 update, Modding: Added the new SFX ids to the mod docs, Maintenance: Cleaned up unused assets and dependencies, Modding: For security/safety reasons, mod file formats have been changed from .js to .zip, Modding: You can no longer load your old .js files directly into Versus or Lobbies, you can only load .zip, Modding: You can still load old or incomplete mod files via the Modding menu and then use Save or the new Bulk Updater to get the new .zip format, Modding: Added button to download mods while in Versus and Lobbies, Modding: The default naming scheme for Mod files has been improved, Modding: Improved error handling and messaging when uploading invalid mods to Versus or Lobbies, Modding: Error popups are no longer strangely huge, Desktop: Removed old, unused Pork sprites, Hall of Fame: Added link to Birthday Tournament VOD, Gameplay: REJECTION now has 10 frames of hitstop (you can feel the impact better), Gameplay: Meter gained when your attack is blocked reduced 100 > 80, Buffed Pork: Caber Toss damage increased 10 > 80, Nerfed Pork: Caber Toss damage scaling increased 1 > 3, Nerfed Onion/Garlic: Sweep damage reduced 80 > 70, Nerfed Onion/Garlic: Roundhouse damage reduced 90 > 80, Nerfed Onion: Hopkick damage reduced 100 > 90, Modding: Added "hitstop" to AttackConfig, see docs for more info. Instead, they are uploaded when a Replay is shared. Fun fact; Los Angeles doesn't look this pretty. Teleport to the ground to punish their anti-air with a Roundhouse, Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier, Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier, Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon), Fixed Rice: Swat can no longer trade with projectiles, How to Play: Added a section for special jump attacks to each character's Strategy section, Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else), Menu: Pressing Throw works the same as pressing Light on most menus, Training Mode: Toggling hitbox display while gameplay is frozen will now update immediately, rather than requiring a frame step, Event Mode: You can toggle hitbox display from the Pause Menu (this is tracked separately from Training Mode), Event Mode: There is now a controller preview on the main menu (this is temporary for an offline event), Attract Mode: The setting to enable this is now enabled by default if playing on desktop, Attract Mode: You can now exit by clicking, just like the Welcome screen, Event Mode: Fixed bug where rebooting would immediately play music, Event Mode: Enable all flavors when playing Human VS CPU, Pause Menu: You can now hold any 1 key/button to switch from Single Player to Two Players controls, Pause Menu: You can now hold any 2 keys/buttons to exit without saving, Event Mode: Rebooting exits fullscreen. Windows certification is coming soon! Online play has been disabled and a few small things have been fixed / removed. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Leaderboard: Added local caching for leaderboard requests (should help with errors), Leaderboard: Added clickable icons on top for faster navigation, FAQ: Added information about Ranked and MMR, Ranked: You can now choose your preferred stage, Leaderboard: Added character icons for better visual parsing, Leaderboard: Added a clap emoji next to your own name, Leaderboard: Replaced "Coming Soon" with empty rows, for Character leaderboards that are temporarily empty, Leaderboard: Fixed bug where character-specific leaderboards never loaded, Stats: Added Ranked view to Account Stats, Maintenance: Updated stats logging to track Ranked play, Ranks are tied to your account. TOUGH LOVE ARENA must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. Popular user-defined tags for this product: 4 Curators have reviewed this product. +3 on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback. Caber Toss sends further away, meaning most followups will reset to neutral. Watching match footage, we like that Beef players are using Lemon more, and the feints can be exciting! Character Tutorials, Frame Data, and Debug Ref have been temporarily disabled. We are sad to remove the "custom combo" nature of Onion's parry, and are open to restoring it in the future if we can find another elegant way to cap the max damage. Hopkick has been changed to a grounded attack to make the Noodle/Rice matchups less swingy. Save my name, email, and website in this browser for the next time I comment. Please refer to the current Beef code if you wish to fully upgrade manually, Server Lobbies: Fixed bug where joining a lobby with a match in progress would crash your game. Each player gets 4 new and fully functional weapons. They will be removed Saturday morning, October 16. Should help with spectator rollbacks, Lobby: Fixed bug where Spectators might not get post-KO inputs, Fixed meaty attacks to grant additional frame advantage, You can no longer cancel into other attacks or RAPID if your opponent parries, Advantage for all blocked light attacks increased +0 > +1, Buffed Noodle/Rice: First hit of Slap can repeatedly cancel into itself by pressing H, Changed Noodle/Rice: Damage for first hit of Slap reduced 5% > 4%, but second hit increased 5% > 6%, Nerfed Noodle/Rice: Fist/Swat chip damage reduced 5% > 4%, Nerfed Beef: Cannot start Lemon attack if there's already one on screen, Nerfed Beef: Lemon chip damage reduced 5% > 4%, Nerfed Pork: Chop can no longer RAPID on hit or block, Buffed Onion/Garlic: Roundhouse now does 2% chip damage, Buffed Onion/Garlic: Roundhouse's extended hurtbox disappears near the end, making it harder to punish on block, Nerfed Onion/Garlic: Adjusted hitboxes & hurtboxes such that Sweep will still go under Meat Punch, but NOT go under light attacks, Buffed Onion: Increased slide distance after landing. IF YOU DONT MAKE CHECK IN, YOU DONT MAKE IT TO TOURNEY!! Use at your own risk, Gameplay: Throws can no longer counterhit (e.g. Please register for the tourney with an alternate name showing your TLA tag!example :DGN | shygybeats (Dank Broccoli #4227). If you copy & paste the prefix, it will be ignored. By making the RC worse, the strength is dialed back a bit, while keeping the chip setups. Tutorial: Updated the affected strategy guides and combo trials. Click. Changed armor: You can no longer cancel your attack if you hit armor frames, Buffed Pork: Chop grounded armor starts on frame 5, versus frame 6, Nerfed Onion/Garlic: Sweep hurtbox is now full height (it no longer low-profiles), Nerfed Onion: Hopkick can no longer cancel into Roundhouse, Adjusted Onion/Garlic: Jump arc is slightly lower, Adjusted Pork: Caper Toss throw animation to better match normal throws, NOTES: With light attacks being positive on attack, certain pressure sequences became a little too strong. Game SettingsRounds: 3, Time: 60use recommended delay(all matches bo3, except ROUND 3 and on which are bo5,unless there are less than 8 participants. Finished and free-to-play! New player as of today. If you have trouble maintaining 60 FPS, please try lowering the Render FPS, Fixed bug where sound effects were all preloaded at the main menu. Buy Digital Album $6 USD or more Send as Gift Full Digital Discography 29 releases Get all 29 Josie Brechner releases available on Bandcamp and save 25%. Nerfed Noodle/Rice: Slap can no longer cancel into itself, Buffed Noodle: The first hit of Slap can now cancel into Slap Fist (4H) or Whip Splash (5H/6H), Buffed Noodle: Grounder is now 6 hits, doesn't vacuum as close, and can link into Whip on hit, Nerfed Noodle: Grounder RAPID cancel window reduced 20 > 10, Nerfed Noodle: Far Fist is 1.2 characters width farther out (it no longer hits from round start position), Nerfed Noodle: Far Fist is more minus on block (-7 > -20) and has more recovery on whiff, Nerfed Noodle: Frenzy is no longer armored vs airborne attacks, Buffed Rice: The first hit of Slap can now cancel into Swipe (4H), Whip Splash (5H), or Whip Around (6H), Buffed Beef: BEEFCAKE can now be RAPID cancelled on hit. This is shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 damage raw. If your online experience gets worse, please let us know. Windows: Download Tough-Love-Arena-Setup-X.X.X.exe and run it to install You will see a warning the first time you install. Your email address will not be published. Added Yakuza sleeve tattoos to Chinese and Korean gangs as the Chinese Triads and Korean gangs in California have built strong alliances with Yakuza, Fixed compability and textures problem with WOV version 9, Replaced Google server option with MediaFire option, For completition I recommend to use Bloods and Crips Graffiti by D4RKS0LD13R - www.gta5-mods.com/misc/l-a-bloods-vs-crips-tags, Then my Lamar Crips & Bloods edition - www.gta5-mods.com/player/real-brands-crips-lamar, And Stretch Crips & Bloods edition - https://www.gta5-mods.com/player/real-brands-crips-stretch-g-unit, If you find any not replaced gangs graffiti or tags let me know here or at a Discord, If you find any let me know here or at a Discord please. Time you install match footage, we like that Beef players are using Lemon more, and the can! 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